As members of The CR celebrate the annual Winter Harvest and end of year festivities, we’re spending this week closing out 2014 by recapping the best new games released for each of the gamer archetypes. We announced the overall winners in our podcast, but here we look at the final five choices for each group.
And with that, here are the top five games of 2014 for Strikers:
#5. Doomtown Reloaded
Although it’s a card game, Doomtown’s deck creation system allows you to mix and match cards to create the precise sort of deck strategy you want. Combat is resolved in poker-style showdowns, and playthroughs are generally quick, making for a game that has a decent amount of depth while keeping a simple rule set and end goal. Not to mention, its mix of theme and mechanics make for the kind of setting where you know there isn’t such thing as shared victory.
All of this will be appreciated by Strikers, as they know that there’s only one way to control this town…and it’s through their opponents.
#4. Battle Merchants
(Click for our review of Battle Merchants)
In this game about being arms dealers, however, there isn’t a lot of room for timidity. The goal of the game is to craft and sell the most weapons possible to the game’s warring factions (whom you have no direct involvement with) and then get out of town with the most cash. You could care less about which factions win the ongoing conflict in the land, and you’re perfectly able to sell your wares to both sides if it’ll help you turn a profit.
This game wasn’t our September Indie Spotlight choice for nothing.
What really works for Strikers in Battle Merchants is that unlike many games of economic manipulation, there is a fairly low degree of chance. This is a game about trying to maximize your moneymaking while also giving you the ability to block other players attempting the same thing. In fact, that’s one of the smarter moves you can make. Hey, it’s only business!
#3. Evolution
(Click for our Kickstarter preview of Evolution)
In Evolution, each player guides one or more species of animal through a series of adaptations by bestowing various traits upon them such as being better at fending off predators or requiring less food than normal. As everyone increases the size of their animals and the size of those herds, however, you must always be careful that there is enough food to go around to sustain them all since the more critters you have survive, the more likely you are to win.
Left alone, that wouldn’t all that enticing to Strikers. What really sells this to them is one specific trait – Carnivorous – that adds an entirely different dynamic to the game. Unlike all of the other creatures running, flying, or scampering about, carnivorous creatures don’t eat from the central pool of available food. Instead, as meat eaters the only way those animals can survive is by chomping down on other creatures.
Namely, those of your opponents.
This adds a more confrontational side to the game and affords Strikers the ability to not only interfere with other players and their attempts to win, but it’s also done in such an impressively thematic way that even Darwin may have appreciated it.
#2. The Battle Of Five Armies
Battle of the Five Armies is the successor to that game, with a few notable changes. Thematically, this iteration takes place during the single pivotal battle at the end of The Hobbit instead of a worldwide fight for the survival of all Middle-Earth. Thus, it’s a little less epic in scope. Some may see that as a negative, but it also aids in focusing more on a singular objective. Besides, there’s still plenty of grand-scale stuff that can happen.
Mechanically, the game also takes some design lessons learned from it’s First to Second Edition printings of War of the Ring. That is, besides shifting the focus to more of a strictly battlefield tactical affair, it has improved the battle system from its predecessor and dropped the number of players to two.
It’s only natural, then, that Strikers would gravitate to this game – and with good reason. A two player tactical skirmish game with a straightforward goal that lets players control their own destiny? What about that wouldn’t they like?
#1. Star Realms
(Click for our review of Star Realms)
Star Realms is a simple enough deckbuilder. In it, two players acquire cards for their deck from a central pool. The cards are comprised of four different factions, each with their own philosophy on how to put you across the finish line first. Whether it’s working towards thinning your deck, drawing multiple cards, or putting out cards to slow your enemy’s attack against you, Star Realms has a handful of straightforward but effective strategies to leverage each game.
Yet the tempo of the game is really what puts the game over the top for so many people, and why it’s easily the Striker’s game of the year. There is little room for major flourishes or tricky responses. Instead, it’s all aggressiveness, all the time. Star Realms is as brutal as it is short, with games usually not lasting longer than about 15 minutes, and rather than striving for a passive win via victory points, you win by doing enough damage to take off your opponent’s head. It’s simple, quick, and plays to all of the things a Striker loves about gaming, making it this year’s clear choice.
Be sure to check out the 2014 Top Five lists of the other archetypes!