The ABCs of GMing The ABCs of GMing is an ongoing series about the different skills and ideas needed to run a successful tabletop game. Generosity There is a subset of GMs that feel a need to be competitive...
Read more »
The ABCs of GMing The ABCs of GMing is an ongoing series about the different skills and ideas needed to run a successful tabletop game. Generosity There is a subset of GMs that feel a need to be competitive...
Read more »
The ABCs of GMing The ABCs of GMing is an ongoing series about the different skills and ideas needed to run a successful tabletop game. Focus If you have familiarity with any type of table games (not just RPGs),...
Read more »
The ABCs of GMing The ABCs of GMing is an ongoing series about the different skills and ideas needed to run a successful tabletop game. Energy I’ve mentioned in previous articles that GMs are responsible for the pacing of...
Read more »
The ABCs of GMing The ABCs of GMing is an ongoing series about the different skills and ideas needed to run a successful tabletop game. Dedication Any veteran tabletop gamer will tell you that merely just playing a tabletop...
Read more »
The ABCs of GMing The ABCs of GMing is an ongoing series about the different skills and ideas needed to run a successful tabletop game. Creativity Tabletop games, like any other game, need to be interesting. Every tabletop has...
Read more »
The ABCs of GMing The ABCs of GMing is an ongoing series about the different skills and ideas needed to run a successful table-top game. Balance Balancing a table-top RPG is a multi-faceted project. There are many variables thrown...
Read more »
The ABCs of GMing The ABCs of GMing is an ongoing series about the different skills and ideas needed to run a successful table-top game. Adaptability When running a tabletop game, Adaptability is an invaluable trait. It’s important to...
Read more »
If you’re an avid fan of tabletops (as I am), you know that nothing is more fun than a successfully executed game. Whether you measure that success by missions, story arcs, or until it’s gone on so long everyone gets...
Read more »
As a long time tabletop veteran, I’ve played a lot of different games. I’ve seen plenty of systems, settings, and sourcebooks from space travel, to cyberpunk, to fantasy, to standard “hack-n-slash”. Over the years, some systems and settings have been...
Read more »
After my first article about Tabletop Stereotypes, I received a lot of feedback on other kinds of stereotypes that are out there in the pen-and-paper RPG universe. You can check out the first seven here. While the first list was never meant...
Read more »