Among the many areas multiplayer Magic strays from the fundamental tenants of the classic duel are those of patience and nuance. When your sole focus is to kill your only opponent before they do you, there rarely is a need...
Read more »
Among the many areas multiplayer Magic strays from the fundamental tenants of the classic duel are those of patience and nuance. When your sole focus is to kill your only opponent before they do you, there rarely is a need...
Read more »
Originating as a series chronicling David Gordon’s return to the Legend of the Five Rings CCG after a several year absence, Dave of the Five Rings continues on as he examines the current and future of the iconic world of...
Read more »
It’s no great secret that the format now known as Commander wasn’t always named as such. In truth, Commander only became Commander once Wizards decided to start creating supplemental products specifically for the product. The logic for that decision makes...
Read more »
Well, here we are for the next annual Laurels of the Republic. The Laurels are our way of highlighting and rewarding some of the best games of the last year among their respective gamer archetype categories. Just like our reviews,...
Read more »
Most decisions we make are bound by the limitations and constraints of our available options. That is to say, when presented with a choice about nearly anything, there are a plethora of options which we automatically exclude for one reason...
Read more »
Magic is a difficult, complicated game to get into. Better yet, it’s more accurate to say that Magic: the Gathering is fairly easy to learn the basics of. However, the complexity comes from the slow trickle of learning the extensive...
Read more »
Originating as a series chronicling David Gordon’s return to the Legend of the Five Rings CCG after a several year absence, Dave of the Five Rings continues on as he examines the current and future of the iconic world of...
Read more »
It’s been said before, and we’ll continue to repeat it until the stars fade and the music stops: not every card is designed for every audience. Whether it’s the format, casting cost, or the theme of the set itself, there’s...
Read more »
As part of our January Spotlight on the Tokyo Game Series, we strive to inform readers of little extra tidbits surrounding the game. Games are made by people, and one of those tidbits we enjoy is learning a little bit...
Read more »
Part of the genius behind a game like Magic: the Gathering is the depths at which it can be a cohesive, compelling, and exciting game while still allowing its players to sculpt that experience in their own hands through unique...
Read more »