If you were going to be stranded on a deserted island, which items would you bring? It is one of the most ubiquitous thought experiments in existence – so much so that nearly everyone at some point is inexorably asked...
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If you were going to be stranded on a deserted island, which items would you bring? It is one of the most ubiquitous thought experiments in existence – so much so that nearly everyone at some point is inexorably asked...
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Back in 2016 we reviewed a little known game called Paradox. Thanks to a 2015 Kickstarter campaign, this inaugural title by burgeoning upstart designer Brian Suhre made its way onto the board game scene, bringing with him a title that...
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Once, some 7,000 years ago or so, someone came up with the ingenious notion that moving items across land from Point A to Point B could be done more efficiently than carrying them by hand, dragging them by sledge, or...
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The goal of any artist is to create something, preferably appealing, with the express intent of being shared and appreciated by others. The modes and methods to accomplish this are far-reaching, but the desire in nearly every case is to...
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Humans have many unique qualities: we’re insatiably curious, highly intrepid, and capable of excessive creativity when the need or inspiration strikes. Like a lot of animals though, we’re also highly social creatures, as evidenced by both the course of history...
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Humans have a number of admirable traits. Despite not having the toughest armor, the fastest legs, or the sharpest claws, we have flourished and thrived despite all obstacles, allowing us to expand around the globe from the frozen tundra to...
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Despite being a subgenre that’s existed for several decades, co-op games have to occasionally re-prove themselves as to be somehow to be worthy of a player’s time. Part of this is because there is a small but vocal part of...
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Time travel is a strange, wonky topic that has no shortage of theories and debates as to how it would work were it possible. Is time travel a one-way thing? Can you change the past in going back or is...
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When it comes to conventional thought, bigger is usually better. A bigger house, bigger car, bigger paycheck all speak to the allure of affluence. Bigger audiences, bigger platforms, bigger reactions all play into the perceived value of your actions. And...
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Board games have a nearly boundless array of thematic options to choose from. They are, after all, an extension of generalized play, and play often intersects with imagination. A game can therefore take on any theme we deem worthwhile, from...
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