The land of Euphoria can be a bleak and scary place. Well, it can be if you know better. If you’re ignorant of the world that is being kept from you, things may seem perfectly fine. In Euphoria, players have...
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The land of Euphoria can be a bleak and scary place. Well, it can be if you know better. If you’re ignorant of the world that is being kept from you, things may seem perfectly fine. In Euphoria, players have...
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I often hear people ask game designers if they pick a mechanic or a theme first. With Relic Expedition, I picked both the expanding board mechanic and the jungle exploration theme before doing any prototyping. Development was a constant back...
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As part of our March Spotlight on Relic Expedition, we strive to inform the readers of little extra tidbits surrounding the game. Games are made by people, and one of those tidbits we enjoy is learning a little bit more...
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If you’ve had a chance to learn a little bit about Relic Expedition, be it from here or elsewhere, you’ll probably know that much of the theme to Relic Expedition makes you feel like you’re traversing around in the shoes...
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As part of our February Spotlight on What’s He Building In There?, we strive to inform the readers of little extra tidbits surrounding the game. Games are made by people, and one of those tidbits we enjoy is learning a...
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Admit it: at some point in your humdrum life, you wished you had your own secret lair. It’s like a home, except way cooler. You’d get to stock it with exotic pets, rare artifacts, and disposable lackeys to do your...
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It’s an undeniable (albeit hard to accept) truth, that the more complicated a game is, the higher the learning curve for it will be. Even if the rules to a game were transmitted via some sort of osmosis, it doesn’t...
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As part of our January Spotlight on Empires of Zidal, we strive to inform the readers of little extra tidbits surrounding the game. It helps to highlight what the game is about, where it came from, or possibly where it’s...
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Running an empire takes a lot of work. It’s expensive, messy, often confrontational, and perhaps most strangely, everyone has different ideas on how it should be done. Plus it takes a lot of work. So you know what? We’re done....
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Eons is based around the idea that players take on the role of Cosmic Architects. Beings of immense power and influence over the stars themselves, you are jotting about the universe guiding it along its path the best you can....
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