As part of our November Spotlight on Fantastic Factories, we strive to inform readers of little extra tidbits surrounding the game. Games are made by people, and one of those tidbits we enjoy is learning a little bit more about...
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As part of our November Spotlight on Fantastic Factories, we strive to inform readers of little extra tidbits surrounding the game. Games are made by people, and one of those tidbits we enjoy is learning a little bit more about...
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As part of our September Spotlight on Rurik: Dawn of Kiev, we strive to inform readers of little extra tidbits surrounding the game. Games are made by people, and one of those tidbits we enjoy is learning a little bit...
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July is known for many things. It marks the halfway point of the calendar year. It represents a time for vacations, excursions, and all manner of different recreational activities. It’s reflected upon as a period of time when nature is...
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As part of our July Spotlight on The Artemis Project, we strive to inform readers of little extra tidbits surrounding the game. Games are made by people, and one of those tidbits we enjoy is learning a little bit more...
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Board games by their very nature are social affairs. They allow people to gather together over a shared exercise, providing a reliable and approachable vehicle for socializing and low-cost entertainment. Whether that game has you pitching wacky business ideas, journeying...
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As part of our May Spotlight on Unbroken, we strive to inform readers of little extra tidbits surrounding the game. Games are made by people, and one of those tidbits we enjoy is learning a little bit more about the...
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There’s an appeal to the action hero tale. With larger than life situations, danger at every turn, and tasked with overcoming improbable odds, there’s a reason it has become such a storytelling staple. Some of these characters are driven by...
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When it comes to board game immersion, the vast majority of themes out there are done with the express intent of transporting players to that environment – to live out the experience the game is trying to convey. Sometimes this...
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As part of our February Spotlight on Fire Tower, we strive to inform readers of little extra tidbits surrounding the game. Games are made by people, and one of those tidbits we enjoy is learning a little bit more about...
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Never underestimate the power of an idea. Prior to an idea becoming, it did not exist. There was no part of your self, conscious or otherwise, which registered this thought ever before. An idea can be anything. It can fan...
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