Indie Spotlight

Each month, the Indie Spotlight highlights a new game that exemplifies the creativity, cleverness, and beauty of today’s independent games market.

 

This month’s Indie Spotlight is:

Planet Unknown

 

There is something to be said about the appeal of the familiar. As much as gamers love to espouse at length about how they want more variety in the themes or mechanics of the games they play, it’s hard to overlook the fact that the biggest sellers – many of the most popular games – tend to follow a similar mold. The reasons for this are numerous, nor is stating such an observation an indictment on those choices made by the publishers, designers, or consumers to that end. It’s also admittedly an oversimplified glimpse at the hobby writ large. So, grain of salt here. But while there is there is extensive room in tabletop gaming for esoteric and experimental ideas (and new games come out all the time to that end), it’s hard to overlook the fact that few of the latter make the leap to mainstream appeal on the first try. At the end of the day, if you only have the space and money to afford one game, more people are going to be drawn to a known quantity than an unproven one.

That said, one of the main (if not most important) contributions crowdfunding has made to game publishing over the last decade is the removal of barriers in getting the game you want to see made. That democratization has opened up whole new avenues to find games that are a little less proven while at the same time revealing that the breath and depth of what gamers may find interesting has a lot more potential than conventional commercial-driven wisdom had thought.

The upside is that this contrast has given rise to an entire decade of crowdfunded games that may never have gotten made otherwise, offering a wide spectrum of choices ranging from the avant garde to the well-trodden. Most exist somewhere in between, providing core elements that gamers will easily recognize while also imbuing it with something new to experience all the same. Even if not every game makes the leap to the status of a modern classic, we are all better off with these attempts all the same.

Planet Unknown, the newest release from Adam’s Apple Games, is a great example what successful iteration can look like. For while it is true that there are a lot of polyomino-centric games to choose from out there, and there are a lot of space colonization games to choose from out there, none offers the combination of the two quite the way Planet Unknown does. And definitely none have used a lazy susan delivery model.

Until now.

In this medium-weight tile placement and resource management game for 1-6 players, Earth’s resources have been used up, and humanity has been forced to expand outwards into the cosmos. Each player has found an uninhabited world potentially suitable for human life – with some effort – with the goal of demonstrating yours is the most successful. Over a series of simultaneous turns, players draft an available tile from a central space station console and add it to an adjacent tile on their board. How and where that tile is placed grows increasingly more important, as tiles provide much-needed resource that afford you a variety of benefits, VP, and upgrades the more of them you collect. Progress is not without its challenges, however, as terraforming actions also trigger meteor storms which need to be removed from tiles in order to score them at the end of the game. Once everyone’s turn is finished, the tile station rotates. In the end, whoever can best optimize their planet’s territory blasts off to victory.

With an impressive  mix of tile optimization, engine building, simultaneous gameplay, tile forecasting, and even asymmetric tech trees, the game’s seemingly simple choices belie the depth of decision-making hidden beneath its rocky surface. Although it bears familial similarities, Planet Unknown is not your typical tile game. And the hobby is all the better because of it.

If this seems like your kind of space mission, then grab the next shuttle over and let the terraforming begin!

 

 

Need more information about any of our previous Spotlight selections? Check out the list below or contact us at: info@cardboardrepublic.com!

 

Previous Indie Game Spotlights:

March 2022: The Transcontinental | Review | Q&A | Developer’s Site

February 2022: Townsfolk Tussle | Review | Q&A | Developer’s Site

January 2022: The Ghosts Betwixt | Review | Q&A | Developer’s Site

 

Click for 2021 Selections

December 2021: Mantis Falls | Review | Q&A | Developer’s Site

November 2021: CULTivate | Review | Q&A | Developer’s Site

October 2021: Kabuto Sumo | Review | Q&A | Developer’s Site

September 2021: Aqua Garden | Review | Q&A | Developer’s Site

August 2021: Seize the Bean | Review | Q&A | Developer’s Site

July 2021: Crash Octopus | Review | Q&A | Developer’s Site

June 2021: MIND MGMT | Review | Q&A | Developer’s Site

May 2021: Lawyer Up | Review | Q&A | Developer’s Site

April 2021: Tentacle Town | Review | Q&A | Developer’s Site

March 2021: SHASN | Review | Q&A | Developer’s Site

February 2021: Capone | Review | Q&A | Developer’s Site

January 2021: Canvas | Review | Q&A | Developer’s Site

Click for 2020 Selections

December 2020: Ducks in Tow | Review | Q&A | Developer’s Site

November 2020: Nunami | Review | Q&A | Developer’s Site

October 2020: FAZA | Review | Q&A | Developer’s Site

September 2020: Camp Pinetop | Review | Q&A | Developer’s Site

August 2020: STRIKE! The Game of Worker Rebellion | Review | Q&A | Developer’s Site

July 2020: Shaolia | Review | Q&A | Developer’s Site

June 2020: The Search for Planet X | Review | Q&A | Developer’s Site

Note: Due to COVID-19, there was no May 2020 Indie Spotlight

April 2020: Far Away | Review | Q&A | Developer’s Site

March 2020: Chai | Review | Q&A | Developer’s Site

February 2020: Dungeon Drop | Review | Q&A | Developer’s Site

January 2020: The TOKYO Series | Review | Q&A | InterviewDeveloper’s Site

Click for 2019 Selections

December 2019: Rival Restaurants | Review | Q&A | Developer’s Site

November 2019: Fantastic Factories | Review | Q&A | Design DiaryDeveloper’s Site

October 2019: Chocolate Factory | Review | Q&A | Developer’s Site

September 2019: Rurik: Dawn of Kiev | Review | Q&A | Developer’s Site

August 2019: Re-Chord | Review | Developer’s Site

July 2019: The Artemis Project | Review | Q&ADeveloper’s Site

June 2019: The Valley of Alchemists | Review | Developer’s Site

May 2019: Unbroken | Review | Strategy Tips | Q&ADeveloper’s Site

April 2019: Mountaineers | Review | Developer’s Site

March 2019: Defense Grid | Review | Q&A | Developer’s Site

February 2019: Fire Tower | Review | Q&A | Developer’s Site

January 2019: Good Dog, Bad Zombie | Review | Q&A | Developer’s Site

Click For 2018 Selections

December 2018: Wu Wei: Journey of the Changing Path | Review | Q&A | Developer’s Site

November 2018: Dice Hospital | Review | Designer Interview | Developer’s Site

October 2018: Swordcrafters | Review | Q&A | Design Diary | Developer’s Site

September 2018: The Brigade | Review | Q&A | The Future of TinderboxDeveloper’s Site

August 2018: Who Goes There? | Review | Q&A | Developer’s Site

July 2018: Dwarven Smithy | Review | Q&A | Developer’s Site

June 2018: End of the Trail | Review | Q&A | Developer’s Site

May 2018: Visitor in Blackwood Grove | Review | Q&A | Developer’s Site

April 2018: Feudum | Review | Q&A | Strategy GuideDeveloper’s Site

March 2018: The City of Kings | Review | Developer’s Site

February 2018: The Last Garden | Review | Q&A | Developer’s Site

January 2018: Triplock | Review  | Developer’s Site

Click For 2017 Selections

December 2017: Bargain Quest | Review | Q&A | Developer’s Site

November 2017: Cytosis | Review | Q&A | Developer’s Site

October 2017: Periorbis | Review | Q&A | Developer’s Site

September 2017: Overlords of Infamy | Review | Q&A | Developer’s Site

August 2017: Escape Room in a Box: The Werewolf Experiment | Review | Q&A |  Podcast | Kickstarter PreviewDeveloper’s Site

July 2017: Nemo’s War (2nd Edition)| Review |  PodcastDeveloper’s Site

June 2017: Tau Ceti: Planetary Crisis| Review |  Q&ADeveloper’s Site

May 2017: Zephyr: Winds of Change| Review |  Q&ADeveloper’s Site

April 2017: Sagrada| Review |  Q&ADeveloper’s Site

February & March 2017: Gloomhaven| Review | Goomhaven & RepresentationPodcast | Developer’s Site

January 2017: Santorini| Review |  Podcast | Developer’s Site

Click For 2016 Selections

December 2016: Karmaka| Review |  Q&ADeveloper’s Site

November 2016: Days of Ire: Budapest 1956| Review |  Q&ADeveloper’s Site

October 2016: Roll Player| Review |  Q&ADeveloper’s Site

September 2016: The Guardians: Explore | Review | A Tale Of Two CampaignsQ&ADeveloper’s Site

August 2016: Vast: The Crystal Caverns | Review |  Q&ADeveloper’s Site

July 2016: Dark DealingsReviewQ&ADeveloper’s Site

June 2016: Millennium Blades | ReviewQ&ADeveloper’s Site

May 2016: World’s Fair 1893 | Review |  Q&A | Renegade Games InterviewDeveloper’s Site

April 2016: ApothecaReviewQ&A | Designer JournalDeveloper’s Site

March 2016: ParadoxReviewQ&ADeveloper’s Site

February 2016: The Shadow Over WestminsterReviewQ&ADeveloper’s Site

January 2016: HocusReviewQ&A | Strategy Guide | Designer JournalDeveloper’s Site

Click For 2015 Selections

December 2015: Trickerion | Review |  Q&A | PodcastDeveloper’s Site

November 2015: MonarchReviewQ&ADeveloper’s Site

October 2015: Resistor_ReviewQ&A | Podcast | Developer’s Site

September 2015: Steampunk Rally | Review | Developer’s Site

August 2015: Operation F.A.U.S.T | Review |  Q&A | Developer’s Site

July 2015: StockpileReview |  Q&A | Strategy GuideDeveloper’s Site

June 2015: Lift Off! | Review |  Q&A | Podcast | Developer’s Site

May 2015: Ophir | Review |  Q&A | Podcast | Developer’s Site

April 2015: Penny PressReview |  Q&A | West Meepleville Gazette Headlines #meeplevilleDeveloper’s Site

February 2015: FallenReview |  Q&A | The Taken: A CYOA Short StoryDeveloper’s Site

January 2015: ScovilleReview |  Podcast | Strategy TipsDeveloper’s Site

Click For 2014 Selections

December 2014: Epic Resort | Review |  Q&A | Strategy TipsDeveloper’s Site

November 2014: Tiny Epic Kingdoms | Review |  Podcast | Developer’s Site

October 2014: Lagoon: Land of Druids | Review |  Q&A | Developer’s Site

September 2014: Battle Merchants | Review | Design History |  Q&A | Strategy Guide | Developer’s Site

August 2014: Magnum Opus | Review | Developer’s Site

July 2014: PraetorReview | Google HangoutDeveloper’s Site

June 2014: Boston Festival of Indie Games | Why You Should Submit | Indie Convention Bump |  Q&A | Podcast | Developer’s Site

May 2014: Havok & Hijinks | Review | The Creation of H&H | Podcast | Developer’s Site

April 2014: Euphoria | Review | Favorite Gaming Pieces | Google Hangout | Developer’s Site

March 2014: Relic Expedition | Review | Q&A | Designer DiaryDeveloper’s Site

February 2014: What’s He Building In There? | Review | Q&A | Developer’s Site

January 2014: Empires of Zidal | Review | Q&A | Beginner’s Guide to Zidal | Developer’s Site

Click For 2013 Selections

December 2013: Eons | Review | Q&A | Strategy Guides | Developer’s Site

November 2013: Compounded | Review | Developer’s Site

September 2013: Deadwood Studios, USA | Review | Q&A | PodcastDeveloper’s Site

August 2013: Heroes of Metro City | Review | Q&ADeveloper’s Site

July 2013: Pixel Lincoln | Review | Q&A | History of Lincoln’s HatDeveloper’s Site

June 2013: ViticultureReview | Strategy Guide | Extra Pieces on Game FlavorDeveloper’s Site

April 2013: Island Fortress | Review | Profile on Creator | Developer’s Site

March 2013: Zpocalypse | Review | Q&A | Z-Breakout  Print & PlayDeveloper’s Site

February 2013: Inevitable | Review | Developer’s Site