Episode 085
The Legend of the Five Rings CCG has long been known for including player input in its game development, tying its community together in a unique way. This week we go behind the scenes to see what that design process entails.
Length: 42:50
Show Links: RSS | iTunes | Download Episode
We post new episodes every Thursday, with each episode being about 20 – 30 minutes long.
DESCRIPTION: Ryan and Erin talk briefly about Erin’s experience with a ‘mega game’ and other recent games before Ryan and Dave sit down with L5R player-turned-designer Chris Medico to chat about what goes into designing a card game with a 20-year history.
GUEST: Chris Medico and Dave Gordon
RECENTLY PLAYED GAMES:
- Watch The Skies
- Sentinels of the Multiverse
- Cash N’ Guns
- Inkognito
- Cthulhu Gloom
QUICK TOPICS:
- What is a ‘mega game’?
LENGTHY TOPIC:
- Designing cards for Legend of the Five Rings CCG
- Chris’s history with L5R as a player before joining the design team
- How did that happen, and how long has he been at it?
- What goes into the process of designing a card
- Some personal favorite cards or mechanics?
- How L5R balances story with mechanics and overall card development
- How exactly does the game incorporate player input into game design
- The impact and influence of a game being 20 years old
- Current and upcoming information of L5R sets and events
- Chris’s history with L5R as a player before joining the design team
We’d love to hear from you! You can send questions or feedback via email at podcast@cardboardrepublic.com. You can also reach us social media, including Twitter and BoardGameGeek.
Audio Credits: Intro music track is “Swing!” by Bargo!, used under Creative Commons license.