Episode 089
The focus on our June Indie Spotlight game, Lift Off, continues to roll on. And what’s better to that end than hearing about how the game came to be straight from the designer himself.
Length: 53:13
Show Links: RSS | iTunes | Download Episode
We post new episodes every Thursday, with each episode being about 20 – 30 minutes long.
DESCRIPTION: This week’s episode has Ryan sit down with Lift Off and Siblings Trouble designer Ed Baraf to discuss how the game was created, the experience of getting it made, and what lies in store next for Pencil First Games. Before that, though, we get a little reminder about the relative complexities of Gateway Games.
GUEST: Eduardo Baraf
RECENTLY PLAYED GAMES:
- 7 Wonders
- Lift Off!
- Loop, Inc.
QUICK TOPICS:
- Just a few days left in the Lift Off game giveaway
- Also, there’s our written Q&A with Ed as well.
LENGTHY TOPIC:
- Interviewing Ed Baraf
- What led to the creation of Lift Off?
- Its inspirations and challenges
- The coining of ‘alieneeple’
- Lessons learned of a new designer
- Designer focal points
- Retrospectives on self-publishing
- Future plans for Pencil First Games
- The announcement of design on GemPacked
- Is there potential for second printing and / or Lift Off Expansion?
- What led to the creation of Lift Off?
We’d love to hear from you! You can send questions or feedback via email at podcast@cardboardrepublic.com. You can also reach us social media, including Twitter and BoardGameGeek.
Audio Credits: Intro music track is “Swing!” by Bargo!, used under Creative Commons license.