Episode 162
Length: 57:49
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DESCRIPTION: In gaming, there’s conflict and then there’s conflict. This week, Erin and Ryan talk about why some competitive games are more aggressive than others, and what to do when a game demands a level of intensity that you don’t want to give to it.
GUESTS: None
RECENTLY PLAYED GAMES – (0:28):
- Concordia by Rio Grande Games (BGG Link)
- The Last Garden by One Thousand XP (BGG Link)
QUICK TOPICS – (13:24):
We discuss the recent drama around the cancellation of Deep and what that those kinds of public dust-ups mean for the industry.
FEATURED TOPIC – (23:10):
- Competition can get more heated at some times than at others. But what is it about one kind of game versus another that causes those reactions. Areas we dive into include:
- The notion of conflict versus combat
- How some games ruin friendships and some games build them
- What makes competition friendly? And how do you tell when it’s not?
- How do you react to un-friendly competition?
PLUGS – (56:56):
- The 2017 Laurel Nominees have been announced! Check out who made the list!
- As always, Cardboard Republic YouTube videos, Instagram pictures, and the BGG Guild are still ongoing. Subscribe to one or two – or all of them if you really love us. You do really love us, right?
We’d love to hear from you! You can send questions or feedback via email at podcast@cardboardrepublic.com. You can also reach us social media, including Twitter, Facebook, and BoardGameGeek.
Audio Credits: Intro music track is “Swing!” by Bargo!, used under Creative Commons license.