The world can be a vast and confusing place, and there can be a great comfort in discerning order through disorder with all that information. Sometimes that manifests in organized systems that make our lives easier and more efficient. Other times, though, people read into things that simply don’t connect and end up going down all sorts of rabbit holes of mistaken assumptions, disinformation, and more conspiracy theories than, well, many corners of today’s internet.
As it happens, in the hidden movement game MIND MGMT hidden movement game, it turns out there really is a shadowy cabal intent on consolidating power and manipulating world events. So, you know, broken clock and all that. Your goal, as you’d expect is to bring light to such conspiracy and put a stop to their efforts.
To learn more about the origins and genesis of this One Vs Many setting and the clever spin it takes on the genre, we turned to one of the co-designers themselves, who walks us through just how we got the game you see before you.
Editor’s Note: We take no culpability should you infer any perceived patterns or in reading between the lines…
MIND MGMT Designer Diary
Great games aren’t made overnight, or so they say, and MIND MGMT is no different. One design tenet that Jay and I hold ourselves to is that we want to remain as versatile as possible and never rest on our laurels. To that end, when we first discussed making a game set in a world secretly policed by superspies with psychic powers with the series’ creator, the illustrious Matt Kindt, we wanted to make a style of game that we’d never designed before. One of the possibilities that we toyed with was a social deduction game in which players had psychic powers to try to find the Eraser.
From there, we moved to a tableau-building game that dealt with building memories and shifting them between players to create the correct timeline.
Lastly, we made a full co-op game in which players would try to solve problems that cropped up across the globe without letting MIND MGMT agents establish a foothold.
Several iterations later, Jay and I were ready to unleash the design on an unsuspecting public! After playing it incessantly with our own test groups in Vancouver, British Columbia and London, Ontario as well as showing it to our friends in the Game Artisans of Canada, we felt that we were ready to playtest it publically.“Fail Faster” is one of our mottos – and wow, did we ever fail fast! Even with such skilled players as Matt Leacock of Pandemic fame testing the game (or maybe because of Matt…), the game failed to produce the same response we had gotten from our own playtest groups. How could this be? Our game had melted Matt’s brain! User experience of our playtesters at home actually became our undoing. Since we had played with roughly the same two groups over and over again, their suggestions, though great, had lead to feature and complexity creep! Even some of the greatest designers in the world couldn’t cope with the amount of complexity we had put in the box on their first play!
Designing MIND MGMT has been one of our greatest accomplishments in the hobby game field to date. Everything about it, from initial concepts to final design has been in our hands and we couldn’t be prouder of the final results. Seeing fans of our games, of gaming in general, and of MIND MGMT specifically all unite to bring this game to life has been nothing short of spectacular to be a part of. In starting Off The Page Games with the mandate to make games for creator-owned comic books, Jay has made a commitment to give creators and fans alike another way to enjoy their favourite characters and stories on the tabletop. Games can engage and tell stories beyond the pages of the comic book. New tales can be told on the tabletop in a way that sequential storytelling may not be able to do. Ever the explorers, Jay and I hope to forge new worlds for your favourite comic book characters to play in. Really, that’s all we’ve ever wanted to do since we were nerdy kids, flipping through the pages of our favourite comics back in the day. So thank you all for supporting MIND MGMT and making our 4-colored dreams come true!